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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 9 Jan 1996 05:23:05 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4csu3p$oa6@sunsystem5.informatik.tu-muenchen.de>
- References: <38231819@kone.fipnet.fi> <4cgsn7$ke3@maureen.teleport.com> <38231852@kone.fipnet.fi> <pAWUx*Wha@aargh.incubus.sub.org> <4cpn2c$ong@sunsystem5.informatik.tu-muenchen.de> <4cq3om$j5a@serpens.rhein.de>
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- Michael van Elst (mlelstv@serpens.rhein.de) wrote:
- : fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) writes:
-
- : >also I see no way of poking horiz shift without getting different
- : >positions than the defined overscan.
-
- : Not for each scanline. You may achieve similar effects with attached
- : viewports.
-
- wouldn't each 256 color vport be lead by some blank lines with
- copper defining the colors ?
-
- anyway for blitterscreen I need the odd planes beeing shifted one pixel
- more than the even ones, hardly any OS-routine will get the registers
- into that state :\ solutions ?
-
- : --
- : Michael van Elst
-
- : Internet: mlelstv@serpens.rhein.de
- : "A potential Snark may lurk in every tree."
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-