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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 9 Jan 1996 12:48:53 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4cto7l$t4s@maureen.teleport.com>
- References: <4bsgo0$3sg@bagan.srce.hr> <4c76qg$l7b@maureen.teleport.com> <4c8pb6$91p@serpens.rhein.de> <4c9qu8$v0@maureen.teleport.com> <4carpi$7c2@serpens.rhein.de> <4ccpsd$d8f@maureen.teleport.com> <Kevin_Phair.040b@bgi.internet-eireann.ie> <4cjimb$4im@maureen.teleport.com> <Kevin_Phair.040n@bgi.internet-eireann.ie>
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- Kevin Phair (Kevin_Phair@bgi.internet-eireann.ie) wrote:
- : sschaem@teleport.com (Stephan Schaem) writes:
-
- : > : Personally speaking, i've yet to see a game on the Amiga that do what
- : > : you're talking about *anyway*
- : >
- : > Its possible, some that used the floppy controler has ROVM: SWV I think
- : > did , Overdrive did... Not without flaw .
-
- : Yes, I remember SWIV did, or was supposed to, it never actually got
- : any further than the bootblock on my 3000... However, the Amiga is a
- : multitasking machine, or it would be if some programmers didn't keep
- : disabling that feature. In that respect, it should be possible to
- : start a disk reading task at a low priority which won't interfere with
- : the game, but if the game waits for the free time it has between
- : frames then the loading task should have plenty of CPU attention to
- : finish its business when needed.
-
- CBM never saw that it was something to worry about for games, they
- basicly said it was all ok to write HW level game from day one.
-
- Read a continously flow of data from a dataflyer without using more
- then 10% per frame? The amiga multitask, but it doesnt offer time
- slicing or guaranty a task will get a certain % of the CPU.
-
- CBM program at the HW level on make it work on all the machine they
- produced... 1) CBM did not publish/furnish clear information on keeping HW
- level programing all system compatible, or the game designer where alowed
- to write on assuption without CBM backup.
-
- : > : Earlier you talk about a 1MB disk buffer. Why? 1MB is way over the
- : > : top.
- : >
- : > Then you have to stop one time or another and load VS the continous
- : > flow the floppy controler can provide
-
- : See above.
-
- The floppy can do it, I still dont beleive you can do this for HD user.
-
-
- : > Maybe the programmer should do a RPG then? There is a place for all
- : > kind of game... I like alot what you described, I Got a PSX
- : > with only one game : raiden .
-
- : Yes, and you could probably load ALL of raiden into a 1200. Twice.
-
- Nope you cant... not even once.
-
- : If you really do think about what I said about transitions then you
- : should see what I meant. Feel free to e-mail to discuss it further
- : without using more bandwidth in this newsgroup.
-
- Yes, you need to load the transition, or have them preloaded...
- and they can only be used at a point where the gameplay can be stoped.
- The point was the have an extra 1meg of memory on floppy only system.
-
- There is no point in talking to you about it, since all you care and want
- to hear about is multitasking HD only games.
-
- Stephan
-