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- Path: uu4news.netcom.com!genesplicer!209-254-8!joey.mcdonald
- From: Joey.McDonald@209-254-8.genesplicer.org (Joey McDonald)
- Date: 15 Mar 96 10:49:09
- Newsgroups: comp.sys.amiga.programmer
- Subject: DCTVpost 2/5
- Message-ID: <3e1_9603160006@genesplicer.org>
- Organization: The GeneSplicer
-
- Chapter1:
- BREAKTHROUGH DCTV DISPLAY MODE!
-
- By Joey McDonald
- ⌐ copyright 1996
-
-
-
- Roughly 5 years after its introduction DCTV remains a popular Amiga display
- board and a viable alternative to 24-bit display devices. Portability,
- compatibility with all Amiga systems and the ability to play high speed million
- color animations are just a few of the features that have contributed to ts
- long lasting popularity. Within the last 5 years there have been many other
- improvements in Amiga display technology. The introduction of AGA chips and
- 24-bit display devices offering "programmable" resolutions may have left many
- DCTV owners feeling a bit limited by there rather sparse selection f display
- mode options. In an attempt to add more variety (and excitement) to the
- Amiga/DCTV display arsenal, this article will introduce a NEW DCTV display mode
- that will allow faster animations and greatly reduce file sizes. Dust off your
- DCTV and get ready to Rock'n Roll!
-
-
- DCTV constructs its composite video output from special screen data contained
- in an Amiga hi-res, 3 or 4 bitplane display. The 4-bit mode delivers the
- highest possible display quality, while the 3-bit mode sacrifices a small
- amount of image detail to produce smaller file sizes and animations that ply at
- a higher frame rate. Since there are no software options for a 1 or 2 bitplane
- display mode you may have assumed that DCTV requires at least an Amiga
- 3-bitplane display to function properly. You're in for a pleasant surprise. I
- have discovered that DCTV is quite capable of functioning in an Amia 2-bit mode
- while retaining most of its composite color palette and display quality. Since
- the 2-bit mode is not supported in any way by the software, it's currently
- impossible to directly create a 2-bit DCTV image. To demonstrate the potential
- of the 2-bit mode we will need to use a separate progrm to convert a previously
- created image. What follows is an explanation of the conversion process in the
- form of a mini-tutorial.
-
- For this exercise you'll need DCTV disk#3 (included with DCTV) and the image
- processor Pixmate. I have not found another image processor capable of
- generating the required results. It's pointless to use a program that first
- converts an image into 24-bits (ADPro, ImageMaster) since DCTV only needs upto
- 4-bits to comprise an image. It's also important to note that the Pixmate
- program has been discontinued. All descriptions of screens and controls are
- representative of version 1.1.
-
- Before we begin make sure your DCTV is connected, we'll want to view how our
- actions within Pixmate effect the composite image. When a Pixmate control
- window opens on the image it may distort or block the composite display.
- Holding the right mouse button down will temporarily remove the window allowng
- you to view your progress. A two monitor set-up is ideal, but a single monitor
- with RGB switching (such as the 1084s) will suffice.
-
- I will describe the conversion process in two major steps. We'll start by
- converting the image into its 2-bit form, and then rap things up by making a
- few necessary color adjustments. After we have finished this tutorial I'll
- discuss the reasons some images do not convert well and further possibilites
- for this new display mode. Let's go!
-
-
- STEP #1: BITPLANE BUSTING.
-
-
- Start Pixmate and then load the picture named froggie.dctv (found in the images
- drawer on DCTV disk #3). DCTV will not detect or display a composite image
- while the Pixmate menu bar is active. Disable the menu bar by selecting the
- "toggle title" item from the EDIT menu. The froggie.dctv image shouldnow appear
- in all of its composite glory. (figure 1.)
-
- Choose the DISPLAY item from the "effects" menu to open the display control
- panel. Looking at the gadgets that represent image bitplanes you'll notice that
- number's 1 through 4 are highlighted (indicating that we're working with a 4
- bitplane image). When working with a 4 bitplane DCTV image you willalways want
- to discard plane numbers 1 and 2 (only plane number 1 for 3-bitplane images).
- We can't actually remove the planes at this time, so we will temporarily render
- them inactive. De-select the number 1 and 2 gadgets and then close the display
- window to exit back to the main screen. Our composie image should exhibit a
- noticeable loss of color and a small reduction in detail.
-
- Next, go to the "color" menu and select the PACK COLORS item. Pixmate will then
- process the RGB image and re-map the palette. This process does not generate a
- viewable difference in the composite image, but it's a required step before
- performing any further actions. You can also use the LESS COLORS tem from the
- "color" menu to achieve the same results (by inputting a "4" for the number of
- colors to use) but the process is slower than simply selecting PACK COLORS.
-
- Once again choose the DISPLAY item from the "effects" menu to open the display
- control panel. The bitplane gadgets will again indicate that we're working with
- a 4-bitplane image. This time de-select plane numbers 3 and 4 (you should not
- see a change in the image) and then select the REFORM gadget. Arequester will
- pop up informing you that "image bitmap change will permanently discard some
- bitplanes, reducing the number of colors." Since we have already processed and
- re-mapped the appropriate colors, we have nothing to lose by continuing. Select
- CHOP PLANES to remove the unwanted bitplanes and ransform our picture into a
- 2-bit image (figure 2).
-
- Now that we have chopped the unwanted planes and reduced the number of colors,
- it's time to proceed to step #2 and do some tricky tweaking (say that 5 times,
- fast) of our images' palette.
-
-
- STEP #2: PALETTE MAGIC.
-
-
- Our newly converted 2-bit image has little or no color and an annoying flicker.
- Correcting the image is a fairly easy and straight forward process. Let's get
- to it.
-
- There are two different methods we can use to achieve the results we desire.
- The first method offers fairly precise control over color correction, while the
- second method offers less control but is an easier and faster process to
- perform. Both are capable of excellent (and practically identical) reslts.
-
- Method #1:
-
- Select the "palette" item from the COLOR menu. A small window will appear
- containing a somewhat standard Amiga palette adjuster. You'll see the familiar
- RGB sliders and color value information.
-
- Before we begin adjusting color levels, it's important for you to remember that
- we're working with a DCTV image. The palette controls will effect our composite
- display in a vastly different way than an ordinary RGB display. Also, because
- of small differences between certain DCTV equipped Amiga systes the color
- values given below may be slightly different from those required on your
- system. If you experience problems, experiment to find the most effective
- values.
-
- For this image (and the majority of images you will convert) only the
- blue-levels for each color need to be adjusted. We will start with the last
- color on the right (color 3) and work left to color 0. I have listed all 4
- setting adjustments below as steps A through D.
-
- A. Select color 3 and use the blue-level adjuster to increase the color value
- to a setting of 87F (all the way to the right). Checking your composite display
- you should immediately notice a considerable improvement in image color.
-
- B. Select color 2 and increase the blue-levels to a value of 87E. You should
- notice a massive improvement in the composite image.
-
- C. Choose color 1 and increase the blue-levels to a value of 00F (again, all
- the way to the right). You may not see a dramatic change in the composite
- image, but there is an improvement. (Sliding the adjuster back and forth to
- different values will give you an idea of how this setting effects the diplay).
-
- D. Some areas of the image will still contain small horizontal lines (most
- visible on the eye of froggie). Select color 0 and increase the blue-levels to
- a value of 00E. You should notice a subtle "color-smoothing" effect which
- reduces horizontal lines leaving our final image (figure 3) closely resebling
- its original 4-bit quality. Welcome to the wonderful world of million color
- 2-bit DCTV images!
-
- Before we celebrate our successful conversion and rap up the tutorial, I'll
- quickly demonstrate the second method of correcting image color and detail. You
- may wish to save this image before we proceed in order to compare the separate
- results.
-
- Method #2:
-
- If you still have the palette window open, close it to return to the main
- screen. Select "undo changes" from the EDIT menu to return our image to its
- "pre-color-corrected" appearance.
-
- Choose The "color bias" option from the COLOR menu. A window will appear
- offering a variety of image enhancement controls. Unlike the RGB sliders
- offered by the palette window, these controls effect the entire range of
- colors, not just one specific color at a time.
-