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- Path: goanna.cs.rmit.EDU.AU!yallara!s9507564
- From: s9507564@yallara.cs.rmit.edu.au (Defender)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Getting lotsa small blits into action in C
- Date: 9 Jan 1996 04:20:27 GMT
- Organization: Comp Sci, RMIT, Melbourne, Australia
- Message-ID: <4csqeb$7no@goanna.cs.rmit.EDU.AU>
- References: <4cs3m6$7l5@oravannahka.Helsinki.FI>
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- NNTP-Posting-User: s9507564
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-
- Timo K Suoranta (tksuoran@cc.Helsinki.FI) said something like:
- : I am converting my Blitz program into C. This proggy involves heavy
- : usage of little grfx pieces to be blitted around. In Blitz they are
- : called Shapes.
-
- : I fear that I need to convert my grfx into something else (binary) than
- : an IFF piccy. In Blitz I wrote a small proggy to grab these shapes from
- : pic and save them in Blitz Shapes file. I will _not_ be able to use
- : simple pic->binary converter as I have all pieces in one (ok, two) pics,
- : and I need two grab several sized pieces from it.
-
- IN theory you should be able to using your blitz shapes in C. Using the
- stucture info from your blitz guide you can set up a similar C structure.
- Load in the data and read the header as if it was a c structure. Anyway, if
- personally I am saving for GAMESMITH, just get to foot in the door with C,
- maybe you should consider it! :')
-
- : So I am about to write own IFF loader and converter. Is IFF loader easy
- : to do? How should I do the loading, and where can I get examples? What
- : are the exact specs for the format which I could easily load in the main
- : proggy? How should I load andstore the grfx in memory?
-
- If you check the dev directory on the Aminet then you will find some good
- examples of copper, bitmap and blitting.
-
- : I would also like to get some blitting example sources, with the extra
- : mentioned above.
-
- : -Timo Suoranta, Helsinki, Finland.
-
- Andrew
-
- --
-
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