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- From: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi>
- Date: Thu, 14 Mar 96 18:15:32 UT
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- Subject: Re: TMapping again!
- Message-ID: <38232999@kone.fipnet.fi>
-
-
- > JS> Hmm. Not nice in a game for example where several textures
- > JS> are needed. But a nice idea anyway!
- >
- > You can use this code with several textures. For example you could
- > split up the shading range. For example B=0-31 is textere one and
- > B=32-63 is Texture two.. etc. or use 32x32 textures...
-
- Not a solution.. what we do if we are using texture one and
- want a shade 54?
-
- > wrap-around textures ?? Well erhm.. Bump-mapping is a bit different.
- > (hehe found a nice and fast innerloop for that, too. ;) )
-
- Well.. it is not much slower than Texture/Phong.. one add more.
-
- -- _
- a Stellar programmer _ //
- "Amiga - back for the future" \X/
-