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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Wolfenstein Texture mapping problem
- Date: 12 Mar 1996 22:30:36 +0100
- Organization: dis-
- Message-ID: <4i4qds$346@serpens.rhein.de>
- References: <4glh4j$rgg@maureen.teleport.com> <4guqo5$4l9@news01.uni-trier.de> <38232736@kone.fipnet.fi> <4hh592$8j6@serpens.rhein.de> <4i4geq$9b3@sunsystem5.informatik.tu-muenchen.de>
- NNTP-Posting-Host: serpens.rhein.de
-
- fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer) writes:
-
-
- >In article <4hh592$8j6@serpens.rhein.de>, mlelstv@serpens.rhein.de (Michael van Elst) writes:
- >|> "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
- >|>
- >|> >> I do write into a fastram buffer and then copy it to the card ram with
- >|> >> word writes. The Picasso is ZII, so word writes are better than byte
- >|> >> writes. I can directly access the picasso memory, as a linear chunky
- >|>
- >|> >The question is, why not longword copies?
- >|>
- >|> Because a word write might interleave with other bus cycles.
-
- >So ZII is 16bit ?
-
- Obviously. Is that news to you ?
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-