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- Path: Norway.EU.net!usenet
- From: patrick.hanevold@login.eunet.no (Patrick Hanevold)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horizontally
- Date: 7 Mar 1996 15:10:33 GMT
- Organization: EUnet Norway
- Message-ID: <698.6640T94T330@login.eunet.no>
- References: <782.6637T801T2378@dk-online.dk> <784.6637T1302T1269@ifi.uio.no>
- <4hhk6k$5s6@sunsystem5.informatik.tu-muenchen.de> <914.6639T1064T2157@ifi.uio.no>
- NNTP-Posting-Host: pc6.asker-pm2-1.eunet.no
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- >>Ludde, do you poke in to system-coplists to get ghost laced ?
-
- >I only made 2x2 without sprite-dithering (only pixel height doubling).
- >So I didnt change the copper realtime.
-
- Well, OK, you did the DBLPAL, and cleaned up the source a bit. :)
-
- >Then I handled the projected over to Patrick H. ;-), he have made the
- >sprite-dithering version.
-
- And I handled it over to you again. :)
- That sprite stuff is realy fun with the OS. Guess they realy didnt care
- too much about sprites. Well, it is possible, but I guess its more
- system friendly to just poke in your own copperlist.
-
- <sb>Patrick Hanevold - Virtual Reality developer
- <sb>patrick.hanevold@login.eunet.no
- <sb>Amiga and official Be developer
-
-