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- Newsgroups: comp.sys.amiga.programmer
- Path: cix.compulink.co.uk!usenet
- From: jralph@cix.compulink.co.uk ("Jolyon Ralph")
- Subject: Re: WANTED: AGA-Guide !!!!
- Message-ID: <DnuG2p.FHv@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <4hif5p$jkq@sinsen.sn.no>
- Date: Wed, 6 Mar 1996 11:32:49 GMT
- X-News-Software: Ameol32
-
- > Why go through all the trouble, when you could use the OS? That
- > way you DON'T have to figure out diwstart/stop values etc. The
- > OS takes care of it for you.
-
- Many people don't bother to learn OS programming on the Amiga (especially
- those who begun as demo coders, like myself) because they
-
- a) think it's slow,
- b) think it's uncool,
- c) think it's too complex to learn.
-
- All three points are wrong, of course.
-
- There are plenty of times you should use the OS, and I tend to most of
- the time nowdays. But there are certain things you can't do in the OS (or
- at least not reliably) that you can only do by hitting the hardware.
-
- A good programmer should be able to make a valued judgement on whether to
- use the OS or the hardware. I've just written a small game which is
- totally 100% OS legal (even down to intuition double-buffering), it took
- a fraction of the time it would have taken to write if I'd hit the
- hardware.
-
- But if I'd wanted multi-layer parallax scrolly copper bar stuff I'd have
- been a fool not to have built my own copperlist for it.
-
- Jolyon
-