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- Path: hydra.zrz.TU-Berlin.DE!rawneiha
- From: rawneiha@hydra.zrz.TU-Berlin.DE (Philipp Boerker)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Texturemapping speedup
- Date: 8 Jan 1996 14:41:33 GMT
- Organization: Technical University of Berlin, Germany
- Message-ID: <4craet$48u@news.cs.tu-berlin.de>
- References: <38231781@kone.fipnet.fi> <4cgvhd$cdf@brachio.zrz.TU-Berlin.DE> <38231855@kone.fipnet.fi>
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- "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
-
-
- >> Clipping? All triangles can't grow above a certain size. That means that
- >> you don't have to do any clipping; just add some extra space around your
- >> visable area and there is your clipping...
-
-
- >So you have done clipping (3D obviously) before the drawing
- >process. Triangles only, I assume?
-
- No. At the moment we draw all the triangles and keep our object
- in the middle of the screen. Yes, not very proper coding :-8 ...
- A better clipping is removing all totaly invisible trigs before
- drawing them. Those that are partially visable are drawn entirely.
- "Clipping" is done while doing c2p...
-
- Greets,
- Phil.
-