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- Path: hydra.zrz.TU-Berlin.DE!rawneiha
- From: rawneiha@hydra.zrz.TU-Berlin.DE (Philipp Boerker)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Texturemapping speedup
- Date: 8 Jan 1996 14:12:57 GMT
- Organization: Technical University of Berlin, Germany
- Message-ID: <4cr8p9$3ql@news.cs.tu-berlin.de>
- References: <john.hendrikx.40k4@grafix.xs4all.nl> <Rr3Px*AKe@yaps.rhein.de> <4bc7i9$5r7@maureen.teleport.com> <4be5k3$cli@brachio.zrz.TU-Berlin.DE> <38231781@kone.fipnet.fi> <4cgvhd$cdf@brachio.zrz.TU-Berlin.DE> <4cilnb$hhn@mordred.cc.jyu.fi>
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- daeron@co.jyu.fi (Aki Laukkanen) writes:
-
- >Philipp Boerker (rawneiha@hydra.zrz.TU-Berlin.DE) wrote:
- >: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
-
- >: Clipping? All triangles can't grow above a certain size. That means that you
- >: don't have to do any clipping; just add some extra space around your visable
- >: area and there is your clipping...
-
- >Slow.
-
- You mean not doing anything is slower than doing anything? Interesting!
- BTW I was talking about a polygon engine not a doom engine. With doom
- engines you will always have to do proper clipping. When doing a polygon
- engine you can assume that most of the time you display your object you
- won't have to clip at all.
-
- Greets,
- Phil.
- (grond/matrix)
-