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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga doesn`t need Pl
- Date: 5 Mar 1996 20:07:24 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Distribution: world
- Message-ID: <4hi6ts$nf8@nadine.teleport.com>
- References: <john.hendrikx.4iy3@grafix.xs4all.nl>
- NNTP-Posting-Host: kelly.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- John Hendrikx (john.hendrikx@grafix.xs4all.nl) wrote:
- : In a message of 25 Feb 96 Juergen "rally" Fischer wrote to All:
-
- : JrF> todays 1230 or 1240 should be able to do same (wasn't doom busy waiting
- : JrF> for vblank bit? I think so!)
-
- : As DOOM was tripple-buffered I don't see why, unless it would run faster than
- : the display update rate.
-
- I heard that doom cannot exeed 35fps... so I guess it busy wait loop
- on many pc.
-
- : JrF> So if something keeps us from having 16.6fps doom, it's either the cpu
- : JrF> (how much could a 030-50 do when using same algo like doom ?) or the
-
- : Without C2P 030-50 should be capable of max 12 FPS (that would mean it has to
- : be 50% faster than TextDemo running without C2P, if you think that is a
- : realistic goal), 320x240 1x1 exact DOOM engine.
-
- 50mhz 030! 50fps doom is possible, if the ram speed is not dog slow.
-
- : >> translate that to the slower Amiga's (ie, the ones only equipped with
- : >> 030's and 040's).
- : JrF> well, imho there is nothing against using the 11cycle mapper for
- : JrF> floor, using coppershading. at least for 020/030.
-
- : IF 020/030 THEN ... sigh...
-
- ID must be in deep sigh now too...
-
- Stephan
-
-