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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horiz
- Date: 5 Mar 1996 14:58:17 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4hhkq9$61k@sunsystem5.informatik.tu-muenchen.de>
- References: <4gjjnl$e23@sinsen.sn.no> <312DBD3E.5DE0@gih.no> <4gkhu5$8hu@brachio.zrz.TU-Berlin.DE>
- NNTP-Posting-Host: hphalle6g.informatik.tu-muenchen.de
- Originator: fischerj@hphalle6g.informatik.tu-muenchen.de
-
-
- In article <4gkhu5$8hu@brachio.zrz.TU-Berlin.DE>, rawneiha@w350zrz.zrz.TU-Berlin.DE (Philipp Boerker) writes:
- |> Organization: Technical University Berlin, Germany
- |> Lines: 44
- |> Message-ID: <4gkhu5$8hu@brachio.zrz.TU-Berlin.DE>
- |> References: <4gjjnl$e23@sinsen.sn.no> <312DBD3E.5DE0@gih.no>
- |> NNTP-Posting-Host: w350zrz.zrz.tu-berlin.de
- |>
- |> HAAVARD JAKOBSEN <haa_jako@gih.no> writes:
- |>
- |> >Thore Bjerklund Karlsen wrote:
- |> >>
- |> >> (Ludvig Pedersen)
- |> >>
- |> >> >>: >AGA 64bit sprites (and what a hard work that was).
- |> >> >>: No the source was kind of weird, several asm-instructions on the sam
- |> >> >>: etc! :)
- |> >> >>I _KNEW_ that was the reason why you call the source bad!
- |> >> >>If you would have read the docs, you'd have read that I even
- |> >> >>provided the converter ;)
- |> >>
- |> >> >Yes, and I used it! ;) It was still terrible!!! (Sorry no personal offe
- |> >>
- |> >> Stop complaining, your source was easily one of the ugliest sources of
- |> >> the year (after the blitterscreen source :).. I had to do a complete
- |> >> cleanup before I used it.
- |> >>
- |> >> Why are coders so messy?
- |>
- |> Must be something in their psyche...
- |> They've all got an idee-fixe about saving time/cycles!
- |> comenting the code would be a waste of time too, wouldn't it?
- |>
- |> >Coz we code all night and go to school all day (uh.... well, almost)
- |> >Anyway, when you're tired and code, it get's really messy...
- |>
- |> And usually doesn't work anyway until you fix it to understandable form...
- |>
- |> >> >>: There is a lot of things to think about! :(
- |> >> >>you can't think about all things.
- |> >> >>Do it for PAL and provide 4 pass solution for other monitors.
- |> >>
- |> >> >I guess you don't have a Multisync? Just like the coder how put their c
- |> >> >sections in chipram because they don't have any fast memory! :-/
- |> >>
- |> >> >Just try, it isn't much harder than PAL.
- |>
- |> Hm, are there 64pixel sprites in DBLPAL? I'm convinced there aren't!
-
- why ?
-
- when using LORES with dbl (the physical lores, not the OSy one),
- a 64pixel sprite should be able to cover 128 normal lores pixels.
-
- just theory, anyone confirm ? imho lores gets 2x1 when using dblpal :o
-
- |>
- |> Greets,
- |> Phil.
- |> grond/matrix
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-
-