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- From: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi>
- Date: Sat, 2 Mar 96 15:30:56 UT
- Comments: Illegal date header - new date added by quicknews
- X-Original-Date: Sat, 02 Mar 96 16:29:03
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- Subject: Re: Wolfenstein Texture mapping problem
- Message-ID: <38232759@kone.fipnet.fi>
-
-
- > The LUT contains the pr-calced offsets for the texture... 200 bytes
- > each, something like 1,1,2,2,3,3,4,5,6,6,7,7,7.....
-
- So the inner loop looks like this:
-
- move.l (a0)+,d0 ;offset
- move.b (a1,d0.l),(a2)+
-
- It could be faster to interpolate, not use a table..
-
- -- _
- a Stellar programmer _ //
- "Amiga - back for the future" \X/
-