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- Path: grafix.xs4all.nl!john.hendrikx
- Date: Thu, 29 Feb 96 12:04:42 GMT+1
- Newsgroups: comp.sys.amiga.programmer
- Distribution: world
- Subject: Re: Amiga doesn`t need Pl
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- From: john.hendrikx@grafix.xs4all.nl (John Hendrikx)
- Message-ID: <john.hendrikx.4i1r@grafix.xs4all.nl>
- Organization: Private
-
- In a message of 26 Feb 96 Patrick Hanevold wrote to All:
-
- >> Blitter assistance: Requires non-interleaved bitmaps, impossible to
- >> C2P a smaller part of the whole screen
- >> (horizontally), it's effectiveness depends heavily
- >> on factors like CPU, fast-memory, etcetera...
-
- >> Try to get it to work on Intuition-screen and make
- >> your DOOM-clone support multiple window sizes.
-
- PH> Not true. Our handles modulo and such.
- PH> Thats 160x128x8(2x2) 25fps.
-
- Explain please, you must have found a new technique in doing BlitterC2P then,
- as modulo's are normally in use for C2P specific things.
-
- >> There is no (good) clone because it requires a 040 + fast Chunky
- >> gfx-card, period. Caused of course by the fact that 040 + fast Chunky
- >> gfx-card is a rare combination found in the Amiga world.
-
- PH> You say DOOM 2x2 would be too slow on a A1200+fast+ax
-
- Nope, I didn't say that, in this case it would be TOO unplayable. With DOOM
- you're already at a disadvantage when playing it in 2x1. I consider a good
- DOOM clone to have atleast the resolution and speed of DOOM.
-
- Grtz John
-
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