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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 8 Jan 1996 00:49:00 +0100
- Organization: dis-
- Message-ID: <4cpm5c$eme@serpens.rhein.de>
- References: <38231819@kone.fipnet.fi> <4cgsn7$ke3@maureen.teleport.com> <38231852@kone.fipnet.fi> <352.6579T690T2180@login.eunet.no> <1996Jan6.183205.7989@imada.ou.dk> <273.6579T1315T2863@login.eunet.no> <4cn2el$5vu@serpens.rhein.de> <648.6580T1259T1744@login.eunet.no>
- NNTP-Posting-Host: serpens.rhein.de
-
- patrick.hanevold@login.eunet.no (Patrick Hanevold) writes:
-
- >Subject here is. Demo/game to OS friendly part II.
-
- Right, but using the wrong functions is not OS friendly.
-
- >You said it like it was impossible to use gfx.lib on intuition screens.
-
- This is, partially, true. Intuition requires synchronization since
- graphics can't deal with two tasks working on the same data structures.
- For example you can't use MrgCop() on Intuitions View without crashes.
-
- In the same way you are not allowed to use ChangeVPBitMap on Intuition
- ViewPorts.
-
- >Anyway. He asked for the fastest way.
-
- Right. And that's ChangeScreenBuffer().
-
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-