home *** CD-ROM | disk | FTP | other *** search
- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 8 Jan 1996 00:26:08 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4cpob0$ong@sunsystem5.informatik.tu-muenchen.de>
- References: <38231819@kone.fipnet.fi> <4cgsn7$ke3@maureen.teleport.com> <38231852@kone.fipnet.fi> <4ck41j$a9a@serpens.rhein.de> <38231887@kone.fipnet.fi> <4cmr3i$58s@serpens.rhein.de>
- NNTP-Posting-Host: hphalle5.informatik.tu-muenchen.de
- X-Newsreader: TIN [version 1.2 PL2]
-
- Michael van Elst (mlelstv@serpens.rhein.de) wrote:
-
- : The OS3.x double buffering functions are significantly
- : faster _and_ more accurate since you can synchronize
- : with the display. WaitTOF() requires that you run at
- : a high enough priority.
-
- IMHO scrollvport needs either waittof or a vblank-server to make
- sure cpu wont be faster than framerate.
-
- so I guess we can forget scrollvport for gfx cards, 3.0 buffering
- is the only way. I'll keep it in mind for pre-3.0-chipset buffering :)
-
- : Regards,
- : --
- : Michael van Elst
-
- : Internet: mlelstv@serpens.rhein.de
- : "A potential Snark may lurk in every tree."
-