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- From: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi>
- Date: Sun, 25 Feb 96 18:00:11 UT
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- Subject: Re: TMapping again!
- Message-ID: <38232663@kone.fipnet.fi>
-
-
- > What is faster? Dividing each 16 pixels or using forward differencing?
-
- Using more than one add per pixel? Quadratic or cubic?
- Well, I have some formulas for quadratic but they dont work.
-
- > Also, why is it that nobody (I think) uses z-constant texture mapping?
-
- I guess it is hard to do correctly without any holes between
- polygons.
-
- -- _
- a Stellar programmer _ //
- "Amiga - back for the future" \X/
-