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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 7 Jan 1996 19:20:47 +0100
- Organization: dis-
- Message-ID: <4cp2tv$d9u@serpens.rhein.de>
- References: <john.hendrikx.44ce@grafix.xs4all.nl>
- NNTP-Posting-Host: serpens.rhein.de
-
- john.hendrikx@grafix.xs4all.nl (John Hendrikx) writes:
-
- > MVE> Opening a screen with twice the height or width and using ScrollVPort()
- > MVE> to change the displayed region might be compatible with more graphics
- > MVE> cards. With only one BitMap it should be guaranteed that no data has to
- > MVE> be copied.
-
- >Don't you mean MoveScreen()? With ScrollVPort you'll need to modify the
- >bitplane offsets yourself,
-
- Well. You modify the offsets in the RasInfo structure. This is pretty neutral.
-
- >while MoveScreen() handles this automatically.
-
- AFAIK MoveScreen synchronizes with VBLANK (i.e. does an implied WaitTOF()).
-
- >Changing bitplane offsets will likely not work with gfx-cards.
-
- Oh. Why ? It just depends on wether the gfx-card uses the ViewPort and associated
- data.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-