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- From: schumaker@tigger.jvnc.net (schumaker)
- Subject: Re: 3d programming
- Message-ID: <DMsJ2s.ICD@tigger.jvnc.net>
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- References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu> <4frlln$lp5@dfw.nkn.net> <Pine.OSF.3.91.960214142740.20349A-100000@curtis.aa.washington.edu>
- Date: Thu, 15 Feb 1996 00:07:37 GMT
-
-
- >> >> >Actually, you only need 2 points to define a plane: a point on the
- plane and
- >> >> >a normal vector.
- >> >>
- >> >> Sorry to quibble, but...
- >> >>
- >> >> A VECTOR IS NOT A POINT!!!!
- >> >>
- >> >> Now back to our regular program.
- >>
- >> >Points are vectors.
- >>
- >> I may not be a 3d programmer but I do know that a point is NOT a vector.
- >>
- >> Definition of Vector from my Physics book:
- >> VECTOR: Quantity having both magnitude (size [meaning speed]) and
- direction.
- >>
- >> In other words a point is not a vector and a vector is not a point. Also,
- two
- >> points do not necessarily make a vector. A vector is a point that *points*
- >> somewhere
- >But a point has a magnitude and direction. Point x,y,z has a magnitude
- >of sqrt(x^2+y^2+z^2) and a direction of ( x i y j z k)/magnitude where
- >i,j,k are the unit vectors. Remember when you define a point in space you
- >are referencing it to some reference point.
- >
- > David Matiskella matiskel@aa.washington.edu
- >
- >
- wrong a point is just that a point. the values given a point are completely
- arbitraray based on your origin I can aurgue that a point at 0,0,0 is the same
- as a point you call 1,2,3 your reference point does not give a point any
- magnitude.
-
- matt
-