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- Path: newsfeed.tip.net!usenet
- From: mikael.berglund@amiga.pp.se (Mikael Berglund)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: AnimBrush format
- Date: 18 Feb 1996 00:17:21 GMT
- Organization: Uniplus Internet Access
- Message-ID: <832.6620T1415T621@amiga.pp.se>
- References: <684.6616T1337T2030@amiga.pp.se> <898.6618T607T1757@manawatu.gen.nz>
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-
- In a message 14-Feb-96 01:17:48 Damon Davies <kurg@manawatu.gen.nz> wrote:
-
- DD> Yes!, a normal anim has its deltas calculated from the delta two before
- DD> it for the purposes of double buffered display. An animbrush has its
- DD> delta calculated from the one directly before it.
-
- Hmm, i think i tried this with the anim and it didn't work. I tested this:
- decode frame 1, modify with delta 1. It didn't show a proper picture. It
- looked similar to the 'normal approach' decoding but not exact.
-
- Talked to Weber and he said it worked with old DPaint animbrushes and that
- he had to do some special XOR trick to get it to work.
-
- Best thing would be to get my hands on some source on the matter. ViewTek
- for example handles animbrushes right, maybe i'll try to contact Thomas
- Krehbiel.
-
- --
- Regards TMB PGP public key available
-
-