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- Path: sn.no!not-for-mail
- From: tbk@sn.no (Thore Bjerklund Karlsen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: AnimBrush format
- Date: 19 Feb 1996 07:00:37 +0100
- Organization: SN Internett
- Message-ID: <4g93m5$ofe@sinsen.sn.no>
- NNTP-Posting-Host: sinsen.sn.no
-
- (Damon Davies)
-
- >>Is the animbrush format different from the standard anim format in any
-
- >>I have tested with the animation example program that comes with iff.l
- >>22.2 and it displays regular anims alright but messes up the animbrush
- >>the normal anims are displayed fine this leads me to think that there
- >>another layout of the animbrushformat alternatively some missing
- >>information in the animbrush format that has to be taken into account.
-
- >>I would really appreciate some help on this. Any pointers as where to
- >>source code on the subject would also be appreciated, especially the
- >>decoding scheme. (Not Autodocs & Includes, please :D)
-
- >Yes!, a normal anim has its deltas calculated from the delta two before
- >for the purposes of double buffered display. An animbrush has its delta
- >calculated from the one directly before it.
-
- Speaking of deltas.. How do you play an anim backwards?
-
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- \\\__ Thore B. Karlsen % tbk@sn.no % C64-C128D-A1200-A2000C
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- "Life is pain. Anyone who tells you differently is selling something."
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