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- Path: silver.sdsmt.edu!not-for-mail
- From: kbs3387@silver.sdsmt.edu (Kevin Stone)
- Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Followup-To: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Date: 18 Feb 1996 02:29:02 GMT
- Organization: South Dakota School of Mines and Technology
- Message-ID: <4g62tf$p42@news.sdsmt.edu>
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- Organization: South Dakota School of Mines and Technology
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-
- : your wrong a vector and a scalar are completely different. 5 is not a
- : vector called a scalar it is a scalar.
-
- Well... actualy... if you REALLY wanted to get technical about it, 5
- is a vector. It's a 1D vector with a length of 5, and it's pointing in
- the positive direction. ;)
-
- : Look up in any physics book and a scalar is
- : defined as any given value. 5,10,3.116, any # is a scalar but a vector is
- : number WITH direction ie 5 at 13degress is a vector.
-
- I don't know TOO many physics applications that require 1D vectors, so
- it would seem to me that most physics books would describe vectors of 2
- or 3 components... which might confuse the actual definition of a vector
-
- A Vector is simply a way of describing direction and magnitude.
-
- I have seen no definition of "Vectors" that says that they have to be
- 2D or 3D.
-
- BAS
-
-