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- Path: sn.no!not-for-mail
- From: tbk@sn.no (Thore Bjerklund Karlsen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 17 Feb 1996 12:31:22 +0100
- Organization: SN Internett
- Message-ID: <4g4eaa$m23@sinsen.sn.no>
- NNTP-Posting-Host: sinsen.sn.no
-
- (Jyrki Saarinen)
-
- >> >Most demos/games nowadays could be done in a OS screen
- >> >using QBlit() etc. without HW banging, with no speed loss.
- >>
- >> But would it be possible to make use of copper effects and fa
- >> parallax-scrolling like in eg. Kid Chaos, without speed loss?
-
- >Propably not. But who wants that kind of game these days?
-
- Not everybody likes boring, slow texturemapped 3D-games.
-
- >Remember, you can bang HW, just do LoadView(NULL) etc. and
- >make sure you have AGA or whatever you are going to bang.
- >Disabling interrupts is not needed.
-
- It depends.. If you have a framerate of 50fps, wiggling the mouse will
- make the whole thing jerk down to 25fps. At least it did the last time
- I checked.
-
- __
- \\\__ Thore B. Karlsen % tbk@sn.no % C64-C128D-A1200-A2000C
- \XX/ Wowbagger/AFL&SSN % -c0d3r- % A1230/50MHz-2C8F/340MB
-
- 667: Satans neighbor...
-
-