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- From: agale@agale.tcp.co.uk (Aaron Gale)
- Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Date: 16 Feb 1996 22:01:40 GMT
- Organization: Private Node
- Distribution: world
- Message-ID: <4g2us4$bnk@zeus.tcp.co.uk>
- References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <3120F507.31DFF4F5@gie.com> <4fs1n2$66@unix.midplains.net> <4g2bjd$1g7@oak73.doc.ic.ac.uk>
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-
- I originally wrote:
-
- > Does anyone know how to find the intersection of a line and plane
- > in simple x,y and z cartesian coordinates.
-
- Blimey, I only asked a simple question! :-)
-
- Aaron.
- --
- I must get round to writing myself a decent signature
-
-