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- From: njaale@fdata.no (Njσl Eide)
- Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Date: Fri, 16 Feb 1996 12:34:56 GMT
- Organization: Fellesdata
- Message-ID: <4g225o$jn8@fdmetd.fdata.no>
- References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu> <4frlln$lp5@dfw.nkn.net> <Pine.OSF.3.91.960214142740.20349A-100000@curtis.aa.washington.edu>
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- David Matiskella <matiskel@aa.washington.edu> wrote:
-
- >> Definition of Vector from my Physics book:
- >> VECTOR: Quantity having both magnitude (size [meaning speed]) and direction.
- >>
- >> In other words a point is not a vector and a vector is not a point. Also, two
- >> points do not necessarily make a vector. A vector is a point that *points*
- >> somewhere
- >But a point has a magnitude and direction. Point x,y,z has a magnitude
- >of sqrt(x^2+y^2+z^2) and a direction of ( x i y j z k)/magnitude where
- >i,j,k are the unit vectors. Remember when you define a point in space you
- >are referencing it to some reference point.
-
- A point only exists in _one_ dimension. Hence no magnitude, nor
- direction, ie. a point is not a vector. (How would you measure the
- length of something infintly small ?)
-
- NjE
-
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-