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- Path: diku.dk!null
- From: null@diku.dk (Niels Ull Jacobsen)
- Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Date: 15 Feb 1996 08:17:01 GMT
- Organization: Department of Computer Science, U of Copenhagen
- Sender: null@tyr.diku.dk
- Message-ID: <4fuq5t$m78@odin.diku.dk>
- References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu> <311F9C84.3B26@structure.chimie.usherb.ca> <4ft3i4$rb@icaro.uminho.pt>
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-
- Isn't this disussion get a bit long?
-
- To finish of the discussion on how many numbers are needed to
- represent a plane, let me repeat:
-
- You *can* represent a plane with just 3 (three) numbers, namely a
- normal vector (tau, theta) and a distance from origo. Whether this
- representation is suitable for your needs is another question.
-
- As for the point/vector discussion: You can setup a 1:1 relationship
- between points and vectors, identifying the point P with the vector
- (0,0,0)->P. Whether this is practical for all purposes is another
- question. For instance, it makes no sense to add two points, nor to
- talk of the line through two vectors.
- --
- Niels Ull Jacobsen, Dep. of CS, U of Copenhagen (null@diku.dk)
- Roenne Alle 3 st.th, 2860 Soeborg, Denmark, tel. +45 39 66 39 86
-
-