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- Path: mail2news.demon.co.uk!beachyhd.demon.co.uk
- From: Adam@beachyhd.demon.co.uk
- Newsgroups: comp.sys.amiga.programmer
- Subject: OS friendly platform games?
- Date: 17 Feb 96 15:24:58 GMT
- Organization: Beachy Head - UK
- Message-ID: <312647aa@beachyhd.demon.co.uk>
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-
- Has anyone ever tried writing a scrolling platform game in an Intuition screen?
-
- It has all the properties that a programmer would need.. If the screen is
- opened twice as wide and twice as high as the viewing area, then the
- MoveScreen() function could be used to scroll around in it, and the technique
- of making two copies of the screen above/below and beside the view can be used
- so that the screen can 'flip' from the extreme right back to the far left so as
- to give the illusion of an unlimited playfield size.
-
- I can see there might be a couple of problems; even with AutoScroll turned off
- and the screen title bar killed (obviously), there's still nothing to stop the
- user dragging the screen around by holding the Amiga key and the LMB, but
- perhaps this could be overcome in some way..
-
- Does anyone think this is a feasible way of creating a game? Is this how games
- need to be written in order to be fully OS friendly? They can multitask, use
- all the features of AGA (without touching a single hardware register), perhaps
- even use dual-playfield type effects?
-
- .\dam. [Team AMIGA] //\ ad32@brighton.ac.uk \\/
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