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- Path: saul7.u.washington.edu!szamos
- From: szamos@saul7.u.washington.edu (J. Szamosfalvi)
- Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Followup-To: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Date: 24 Feb 1996 09:41:01 GMT
- Organization: University of Washington
- Message-ID: <4gmmfd$hfa@nntp5.u.washington.edu>
- References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu> <4frlln$lp5@dfw.nkn.net> <Pine.OSF.3.91.960214142740.20349A-100000@curtis.aa.washington.e
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- NNTP-Posting-User: szamos
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-
- David Matiskella (matiskel@aa.washington.edu) wrote:
- : > In other words a point is not a vector and a vector is not a point. Also, two
- : > points do not necessarily make a vector. A vector is a point that *points*
- : > somewhere
- : But a point has a magnitude and direction. Point x,y,z has a magnitude
- : of sqrt(x^2+y^2+z^2) and a direction of ( x i y j z k)/magnitude where
- : i,j,k are the unit vectors. Remember when you define a point in space you
- : are referencing it to some reference point.
-
- Yes, you do reference it to some reference point, but there's no such
- thing as an implicit vector from your point of reference (call it zero)
- to your chosen point. If there's a vector, it's explicit, and it
- doesn't need to start/end in your point of reference.
-