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- From: azure@people-s.people.de (Tim Boescke)
- Subject: Re: Wolfenstein Texture mapping problem
- Date: 24 Feb 1996 00:35:31 +0100
- Path: people-s.people.de!azure
- Newsgroups: comp.sys.amiga.programmer
- Distribution: world
-
- Reply to Re: Wolfenstein Texture mapping problem / 23.02.1996
- by sschaem@teleport.com (Stephan Schaem)
-
- SS> : > Mapping floor with a 32x32 texture pattern can be done in 13cycle
- SS>
- SS> : Hmm. How was this loop again, I have forgot it..?
- SS>
- SS> move.l d3,d2
- SS> and.w d0,d2
- SS> movea.l d2,a0
- SS> move.b (a0),(a1)+
- SS> addx.l d1,d0
- SS>
- SS> Humm, 15cycle...
-
- addx.l d1,d0
- move (a0,d0.w),(a1)+
-
- --
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- | - AZURE@PEOPLE-S.people.de - Tim Boescke - AZURE /atw.bzr |
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