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- Path: news.nic.utwente.nl!cal42a041
- From: s.heuvelmans@student.utwente.nl (S.Heuvelmans)
- Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Date: Sat, 24 Feb 96 00:37:57 GMT
- Organization: UTwente
- Distribution: world
- Message-ID: <4gl1bn$6c9@driene.student.utwente.nl>
- References: <4gei2s$deo@shellx.best.com> <312DB421.1E6E@gih.no> <SCHUMM.96Feb23141130@sdp13dj.der.edf.fr>
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- schumm@sdp13dj.der.edf.fr (andreas schumm) wrote:
- >
- >I strongly disagree with your posting. Graphics algorithms are a lot
- >about computational geometry, and unless there exists some
- >comp.graphics.math.comp-geom group, i see no more appropriate place
- >than this group.
- >
- >Andreas Schumm
- First fight out your (useless!) math problems in some other group (or E-MAIL) and then come
- back for questions on how to program your points and vectors. Or both check out some books
- or something about Lineary Spaces, Vector Calculus, Vector Spaces and so on...
-
-