home *** CD-ROM | disk | FTP | other *** search
- Path: w350zrz.zrz.TU-Berlin.DE!rawneiha
- From: rawneiha@w350zrz.zrz.TU-Berlin.DE (Philipp Boerker)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horiz
- Date: 23 Feb 1996 14:11:17 GMT
- Organization: Technical University Berlin, Germany
- Message-ID: <4gkhu5$8hu@brachio.zrz.TU-Berlin.DE>
- References: <4gjjnl$e23@sinsen.sn.no> <312DBD3E.5DE0@gih.no>
- NNTP-Posting-Host: w350zrz.zrz.tu-berlin.de
-
- HAAVARD JAKOBSEN <haa_jako@gih.no> writes:
-
- >Thore Bjerklund Karlsen wrote:
- >>
- >> (Ludvig Pedersen)
- >>
- >> >>: >AGA 64bit sprites (and what a hard work that was).
- >> >>: No the source was kind of weird, several asm-instructions on the sam
- >> >>: etc! :)
- >> >>I _KNEW_ that was the reason why you call the source bad!
- >> >>If you would have read the docs, you'd have read that I even
- >> >>provided the converter ;)
- >>
- >> >Yes, and I used it! ;) It was still terrible!!! (Sorry no personal offe
- >>
- >> Stop complaining, your source was easily one of the ugliest sources of
- >> the year (after the blitterscreen source :).. I had to do a complete
- >> cleanup before I used it.
- >>
- >> Why are coders so messy?
-
- Must be something in their psyche...
- They've all got an idee-fixe about saving time/cycles!
- comenting the code would be a waste of time too, wouldn't it?
-
- >Coz we code all night and go to school all day (uh.... well, almost)
- >Anyway, when you're tired and code, it get's really messy...
-
- And usually doesn't work anyway until you fix it to understandable form...
-
- >> >>: There is a lot of things to think about! :(
- >> >>you can't think about all things.
- >> >>Do it for PAL and provide 4 pass solution for other monitors.
- >>
- >> >I guess you don't have a Multisync? Just like the coder how put their c
- >> >sections in chipram because they don't have any fast memory! :-/
- >>
- >> >Just try, it isn't much harder than PAL.
-
- Hm, are there 64pixel sprites in DBLPAL? I'm convinced there aren't!
-
- Greets,
- Phil.
- grond/matrix
-