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- Path: ralph.vnet.net!usenet
- From: xmr@vlogic.vnet.net (Timothy Cochran)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Quake-style mapping
- Date: Thu, 22 Feb 96 03:50:36 EST
- Organization: ANTI-Matter Software Studios
- Distribution: world
- Message-ID: <19960222.6032A8.3D03@vlogic.vnet.net>
- NNTP-Posting-Host: vlogic.vnet.net
-
- I'm curious...just how *does* Quake (a.k.a. Doom III) do it's texture mapping.
- I've read that it isn't bitmap-based but "texture-based"...what does this
- mean? Any info on how it's done?
-
- Thanx much.
- >< /\/\ |2 Satanist on IRC (#wicca) or XMR (#amiga)
-