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- Path: surfnet.nl!sun4nl!xs4all!marketgraph!rvg
- From: rvg@marketgraph.xs4all.nl (Ruud van Gaal)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: AnimBrush format
- Message-ID: <3b22pby60.alamito@marketgraph.xs4all.nl>
- Date: Tue, 20 Feb 96 15:34:59 CET
- References: <4g93m5$ofe@sinsen.sn.no>
- Reply-To: rvg@marketgraph.xs4all.nl
- X-Newsreader: Alamito Mail and News Manager (V2.0.4 for Waffle) registered to MARKETGRAPH VISUAL AUTOMATION
-
- In <4g93m5$ofe@sinsen.sn.no> tbk@sn.no (Thore Bjerklund Karlsen) wrote:
-
- >>Yes!, a normal anim has its deltas calculated from the delta two before
- >>for the purposes of double buffered display. An animbrush has its delta
- >>calculated from the one directly before it.
- >
- >Speaking of deltas.. How do you play an anim backwards?
-
- By XOR-ing instead of MOVE-ing. Just like XOR-rubber-banding does, in a way.
-
-
- --
- Ruud van Gaal
- MarketGraph Visual Automation
- E-Mail : rvg@marketgraph.xs4all.nl
- DoomShell 4.5 homepage: http://www.xs4all.nl/~jwkorver
- "...Works fascinates me. I could sit and watch it for hours..."
-
-