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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: TMapping again!
- Date: 21 Feb 1996 18:52:30 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4gfple$elr@maureen.teleport.com>
- References: <38232371@kone.fipnet.fi> <4fntd3$g56@sunsystem5.informatik.tu-muenchen.de> <38232442@kone.fipnet.fi> <4fvnjb$gdm@oreig.uji.es> <4g147q$sit@maureen.teleport.com> <4ga6lr$rp8@brachio.zrz.TU-Berlin.DE> <4gc5ur$brr@maureen.teleport.com> <4gf5h6$7bd@maureen.teleport.com>
- NNTP-Posting-Host: linda.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Stephan Schaem (sschaem@teleport.com) wrote:
- : I'm trying to improve what I got so far... but I cant seem to
- : remove those anyone shifted pixels :(
- : bla bla
- : light -= ((x1 & 0xFFFF) * lightstep ) / x1step
-
- : but this doesn't do the trick, and I'm just confused now :)
-
- I try to round off the wrong 'way'...
-
- ligh -= (x1 & 0xFFFF) * lightstep;
-
- Remove 99% of the problem :)
-
- Stephan
-
-