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- Newsgroups: comp.sys.amiga.programmer
- Path: cs.vu.nl!irmen
- From: irmen@cs.vu.nl (Irmen de Jong)
- Subject: Re: 90 degree rotation
- Nntp-Posting-Host: fluit.cs.vu.nl
- References: <DMEpMn.Cvs.0.-s@cs.vu.nl>
- Sender: news@cs.vu.nl
- Organization: Dept. of Computer Science, Vrije Universiteit Amsterdam
- Date: Mon, 12 Feb 1996 13:16:09 GMT
- X-Newsreader: TIN [version 1.2 PL2]
- Message-ID: <DMnzIy.IMs.0.-s@cs.vu.nl>
-
- On Wed, 7 Feb 1996 13:03:59 GMT Irmen de Jong (irmen@cs.vu.nl) (Irmen de Jong) wrote:
- : Regarding texturemapping (doom like):
- : Wouldn't it be wise to write the walls in a 90 degree rotated fashion?
- [bla bla]
-
- Thanx for the explanations; I now know why Piccon can save textures 90 deg.
- rotated.. Maybe I'll even try my own tmapper sometime?
- (hmmm why, I sure can't beat the others.... might be fun though, once
- I got myself a CyberGraphix.)
-
- --
- / Irmen de Jong (email: irmen@cs.vu.nl WWW: http://www.cs.vu.nl/~irmen/) \
- \ ``Nothing lasts forever'' -- Species /
-