home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.sys.amiga.programmer
- Path: cs.vu.nl!irmen
- From: irmen@cs.vu.nl (Irmen de Jong)
- Subject: 90 degree rotation
- Nntp-Posting-Host: schokker.cs.vu.nl
- Sender: news@cs.vu.nl
- Organization: Dept. of Computer Science, Vrije Universiteit Amsterdam
- Date: Wed, 7 Feb 1996 13:03:59 GMT
- X-Newsreader: TIN [version 1.2 PL2]
- Message-ID: <DMEpMn.Cvs.0.-s@cs.vu.nl>
-
- Regarding texturemapping (doom like):
- Wouldn't it be wise to write the walls in a 90 degree rotated fashion?
- I mean, not vertically, but horizontally. It might then be possible to write
- whole longs at once, which is much faster than writing single bytes.
-
- Is 90 degree rotation in the C2P phase easy to do? Or do I miss something
- here?
-
- I recall that the "PicCon" program can save 90 degree rotated chunky
- textures. What other use might this have?
-
- --
- / Irmen de Jong (email: irmen@cs.vu.nl WWW: http://www.cs.vu.nl/~irmen/) \
- \ ``Nothing lasts forever'' -- Species /
-