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- Path: ix.netcom.com!netnews
- From: jkarcher@ix.netcom.com(John J. Karcher )
- Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Date: 12 Feb 1996 18:11:02 GMT
- Organization: Netcom
- Message-ID: <4fnvrm$dq1@ixnews3.ix.netcom.com>
- References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu>
- NNTP-Posting-Host: ix-vf1-08.ix.netcom.com
- X-NETCOM-Date: Mon Feb 12 10:11:02 AM PST 1996
-
- In <311E38D7.71BC@psu.edu> "Christopher H. Clark" <chc104@psu.edu>
- writes:
- >
- >Jonathan Cohen wrote:
- >>
- >> In article <3118310E.52F@psu.edu>, Christopher H. Clark
- <chc104@psu.edu> wrote:
- >> >Actually, you only need 2 points to define a plane: a point on the
- plane and
- >> >a normal vector.
- >>
- >> Sorry to quibble, but...
- >>
- >> A VECTOR IS NOT A POINT!!!!
- >>
- >> Now back to our regular program.
- >
- >Points are vectors.
-
- But the reverse is not true.
-
- - John J. Karcher
-