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- Path: oreig.uji.es!ii202
- From: ii202@rossegat.uji.es (Jorge Acereda Macia)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 12 Feb 1996 12:54:00 GMT
- Organization: Universitat Jaume I. Castell≤ de la Plana. Spain
- Message-ID: <4fnd98$1m7@oreig.uji.es>
- References: <4f6r3u$2db@sinsen.sn.no> <38232342@kone.fipnet.fi>
- NNTP-Posting-Host: @rossegat.uji.es
- X-Newsreader: TIN [version 1.2 PL2]
-
- Jyrki Saarinen (jsaarinen@kone.fipnet.fi) wrote:
-
- > Most demos/games nowadays could be done in a OS screen
- > using QBlit() etc. without HW banging, with no speed loss.
-
- True, specially those tmapping-phong-whatever demos. No reason
- to use hardware hitting in chunky-based productions.
-
- Greets,
- --
- ---------------------------- --------------------------------------------
- | Jorge Acereda | Dream the same thing everynight |
- | ii202@rossegat.uji.es | I see our freedom in my sight |
- | Intel Outside | No locked doors, no windows barred |
- | Amiga Rules | No things to make my brain seem scarred |
- ---------------------------- --------------------------------------------
-