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- Path: news.si.usherb.ca!usenet
- From: Paul Rowntree <rowntree@structure.chimie.usherb.ca>
- Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Date: Mon, 12 Feb 1996 12:01:08 -0800
- Organization: Universite de Sherbrooke
- Message-ID: <311F9C84.3B26@structure.chimie.usherb.ca>
- References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu> <311E38D7.71BC@psu.edu>
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-
- Christopher H. Clark wrote:
- >
- > Jonathan Cohen wrote:
- > >
- > > In article <3118310E.52F@psu.edu>, Christopher H. Clark <chc104@psu.edu> wrote:
- > > >Actually, you only need 2 points to define a plane: a point on the plane and
- > > >a normal vector.
- > >
- > > Sorry to quibble, but...
- > >
- > > A VECTOR IS NOT A POINT!!!!
- > >
- > > Now back to our regular program.
- >
- > Points are vectors.
- > ^^^^^^^^^^^^^^^^^^
-
- Sorry, but I must take offense here. A point in Cartesian space has three
- aspects [X,Y,Z]. A vector requires a direction, and depending on how sticky you
- are, probably a length. This implies 6 independent aspects. Result; A plane
- requires 3 points. Always.
-
- Cheers
-