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- Path: www.cybercity.dk!usenet
- From: ccc6004@vip.cybercity.dk (Hans Henrik Happe)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horizontally
- Date: 12 Feb 1996 22:19:42 GMT
- Organization: CyberCity of Denmark
- Message-ID: <1140.6616T51T1538@vip.cybercity.dk>
- References: <4f4ibc$gl9@news.cs.tu-berlin.de> <591.6610T1165T2102@login.eunet.no><1045.6611T753T2256@vip.cybercity.dk><4faoe1$47@sunsystem5.informatik.tu-muenchen.de><2991.6612T1034T625@vip.cybercity.dk><576.6613T1070T1730@login.eunet.no>
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-
- Patrick Hanevold ( patrick.hanevold@login.eunet.no ) wrote:
- >>The point is that you only have to write 1 bit/pixel for each bitplane to
- >>display
- > So you use bset then? Or what?
-
- Nonono... Someone stated erlier in this thread that you do the horis. doubling
- in the c2p routine, and then you have to use 2 bits/pixel or the bliter shall double
- it for you... Then I told him the blitterscreen with sprites way. I also told
- him that you could make it look like, as if there was no sprite mask, by
- flipping the spite mask back and forth for each second line and scrool the pixels
- so they where shown right.
-
- >>There is a few demos using this kind of blitterscreen with the spritemask.
- >>Some of the TP5 demos do, I can't remember whitch.
- > It was me and Ludvig Pedersen who wrote those c2p routines, so I know.
-
- OK! Did you release those... I got them from some BBS somewhere, and where inspired
- because I allready thougt of the line scrooling part, but where not that much into
- sprites... But if it was you (Patrick) and Ludvig Pedersen who wrote this clever
- c2p rutine then I'll just say - Thanks!!!
-
-
- Hans Henrik Happe
- Alias Goat / Sumpen
-
-