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- Path: news.cac.psu.edu!usenet
- From: "Christopher H. Clark" <chc104@psu.edu>
- Newsgroups: comp.lang.pascal.borland,comp.lang.pascal.mac,comp.lang.pascal.ansi-iso,comp.lang.pascal.misc,comp.sys.amiga.programmer,comp.graphics.algorithms,comp.os.ms-windows.programmer.graphics,comp.sys.amiga.graphics
- Subject: Re: 3d programming
- Date: Sun, 11 Feb 1996 13:43:35 -0500
- Organization: Penn State
- Message-ID: <311E38D7.71BC@psu.edu>
- References: <4f3od9$2jg@zeus.tcp.co.uk> <jderrick-0502961551360001@slip037.csc.cuhk.hk> <3118310E.52F@psu.edu> <4fiuh2$qrj@fulton.cs.unc.edu>
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- Jonathan Cohen wrote:
- >
- > In article <3118310E.52F@psu.edu>, Christopher H. Clark <chc104@psu.edu> wrote:
- > >Actually, you only need 2 points to define a plane: a point on the plane and
- > >a normal vector.
- >
- > Sorry to quibble, but...
- >
- > A VECTOR IS NOT A POINT!!!!
- >
- > Now back to our regular program.
-
- Points are vectors.
-
- -Chris
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