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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga doesn`t need Planar!
- Date: 10 Feb 1996 10:45:32 +0100
- Organization: dis-
- Message-ID: <4fhpfs$kbu@serpens.rhein.de>
- References: <john.hendrikx.4cop@grafix.xs4all.nl>
- NNTP-Posting-Host: serpens.rhein.de
-
- john.hendrikx@grafix.xs4all.nl (John Hendrikx) writes:
-
- >So how are you suggesting this should be done? Source = Gfx mem, Destination =
-
- Why would you have a source in graphics memory ? Wouldn't your source
- be the image description ? 3D data ? Whatever ?
-
- >Of course. The question is what kind of display would be best suited for a
- >modern computer system, let's say the next PPC604 equipped Amiga? I'm talking
- >both games and apps here, as I think Amiga needs both to survive.
-
- You ask better to what is cheaper. Since there is hardly any affordable
- planar hardware out there you have to use chunky off-the-shelf chips.
-
- >gfx-card. But that's where the hardware on the card itself comes in.
-
- Indeed.
-
- >intended (ie, Phong shade polygons was what is intended, but hardware can only
- >do Gouraud shaded ones).
-
- The hardware could probably render polygons from a chunky texture buffer.
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-