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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horizontally
- Date: 7 Feb 1996 17:44:33 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4faoe1$47@sunsystem5.informatik.tu-muenchen.de>
- References: <4f4ibc$gl9@news.cs.tu-berlin.de> <591.6610T1165T2102@login.eunet.no> <1045.6611T753T2256@vip.cybercity.dk>
- NNTP-Posting-Host: hphalle1a.informatik.tu-muenchen.de
- Originator: fischerj@hphalle1a.informatik.tu-muenchen.de
-
-
- In article <1045.6611T753T2256@vip.cybercity.dk>, ccc6004@vip.cybercity.dk (Hans Henrik Happe) writes:
- |> Organization: CyberCity of Denmark
- |> Lines: 33
- |> Message-ID: <1045.6611T753T2256@vip.cybercity.dk>
- |> References: <4f4ibc$gl9@news.cs.tu-berlin.de> <591.6610T1165T2102@login.eunet.no>
- |> NNTP-Posting-Host: 194.16.56.105
- |> X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
- |>
- |>
- |> Patrick Hanevold ( patrick.hanevold@login.eunet.no ) wrote:
- |> >>I wonder how to double pixels horizontally without writing
- |> >>them twice! I've seen this trick in several demos and I
- |> >>believe that it is just a little trick with the hardware.
- |> >>I also wonder about another thing:
- |> >>you may have noticed that there is a "sprite mode" where
- |> >>the sprite switches from Hires back to Lores and displays
- |> >>only every second column of pixels! I wonder if this is
- |> >>possible/will happen for bitmaps too.
- |>
- |> > It's in the chunky to planar convertion.
- |>
- |> You can also render only every 2nd pixels, mask out those you don't want with sprites,
- |> and then:
- |>
- |> loop
- |> 1st frame: show pixel 02468... mask out 13579...
- |> 2nd frame: show pixel 13579... mask out 02468...
- |> jump loop
- |>
- |> In the 2nd frame you shift (scroll) the bitplanes 1 to the right.
- |> This looks allmost as the real double pixels (Gives very little flicker) and you only
- |> have to write half as much to the chip mem.
-
- not really. to change 100 pixels, you got to write 100 words.
- only fx running 50Hz might work with the trick of writing
- only 50 pix each frame, but then gfx maybe doesn't look
- more like 50pix.
-
- |>
- |> This effect can be done using only the copper.
-
- aah, you mean interlaced copperscreen to get more resolution.
- well. gives 200x256 1x2.
- IMHO copperscreens are only usefull for demos.
- use 3pass-c2p ("blitterscreen") or 4pass-c2p for games.
-
- |>
- |>
- |>
- |>
- |> Hans Henrik Happe
- |> Goat / Sumpen
- |>
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-
-