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- Path: oreig.uji.es!ii202
- From: ii202@rossegat.uji.es (Jorge Acereda Macia)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 7 Feb 1996 17:38:33 GMT
- Organization: Universitat Jaume I. Castell≤ de la Plana. Spain
- Distribution: world
- Message-ID: <4fao2p$39b@oreig.uji.es>
- References: <4e8h9k$mp8@sinsen.sn.no> <4e8q90$o22@serpens.rhein.de>,<4eb8l5$fv4@sunsystem5.informatik.tu-muenchen.de> <4f3f6u$n9r@news.isc.rit.edu>
- NNTP-Posting-Host: @rossegat.uji.es
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-
- mjp3783@vaxb.isc.rit.edu wrote:
- > In article <4eb8l5$fv4@sunsystem5.informatik.tu-muenchen.de>, fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer) writes:
- > >
- > >In article <4e8q90$o22@serpens.rhein.de>, mlelstv@serpens.rhein.de (Michael van Elst) writes:
- > >|> tbk@sn.no (Thore Bjerklund Karlsen) writes:
- > >|>
- > >|> >tetris, in case you didn't notice. Do you think Super Stardust would
- > >|> >be the same using ONLY the OS (and to top it off:) and written ONLY in
- > >|> >C?
- > >|>
- > >|> Again a sign that you really do not want to argue. The choice of
- > >|> the programming language has nothing to do with compatibility.
- > >
- > >yep, but games written in C-only are really lot slower, that's what
- > >he probably meant.
-
- > You need to diferentiate C vs. asm and OS vs hardware. C really doesn't compile
- > to be _that_ much different from asm. A few cycles here and there, but not huge
- > differences, I believe.
-
- A few _frames_ here and there :-) coding inner loops in asm is a must
- to write decent arcade games. E+inline asm is a good choice, IMHO
- better than C (C compilers are really slow when compared to EC).
- The only drawback here is portability.
-
- Greets,
- --
- ---------------------------- --------------------------------------------
- | Jorge Acereda | Dream the same thing everynight |
- | ii202@rossegat.uji.es | I see our freedom in my sight |
- | Intel Outside | No locked doors, no windows barred |
- | Amiga Rules | No things to make my brain seem scarred |
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