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- Path: vaxb.isc.rit.edu!MJP3783
- From: mjp3783@vaxb.isc.rit.edu
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 4 Feb 1996 23:24:14 GMT
- Organization: Rochester Institute of Technology
- Distribution: world
- Message-ID: <4f3f6u$n9r@news.isc.rit.edu>
- References: <4e8h9k$mp8@sinsen.sn.no> <4e8q90$o22@serpens.rhein.de>,<4eb8l5$fv4@sunsystem5.informatik.tu-muenchen.de>
- Reply-To: mjp3783@vaxb.isc.rit.edu
- NNTP-Posting-Host: vaxb.isc.rit.edu
-
- In article <4eb8l5$fv4@sunsystem5.informatik.tu-muenchen.de>, fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer) writes:
- >
- >In article <4e8q90$o22@serpens.rhein.de>, mlelstv@serpens.rhein.de (Michael van Elst) writes:
- >|> tbk@sn.no (Thore Bjerklund Karlsen) writes:
- >|>
- >|> >tetris, in case you didn't notice. Do you think Super Stardust would
- >|> >be the same using ONLY the OS (and to top it off:) and written ONLY in
- >|> >C?
- >|>
- >|> Again a sign that you really do not want to argue. The choice of
- >|> the programming language has nothing to do with compatibility.
- >
- >yep, but games written in C-only are really lot slower, that's what
- >he probably meant.
-
- You need to diferentiate C vs. asm and OS vs hardware. C really doesn't compile
- to be _that_ much different from asm. A few cycles here and there, but not huge
- differences, I believe.
-
- >|> No. I know that it needs that much RAM because it a) deals with much
- >|> higher resolutions, b) does much more than a c0d3r has ever thought
- >|> about and c) it is written in portable high level language.
- >
- >well. with things like spawn() beeing the afaik only compatible
- >way to get subtask, but making a copy of the whole program. not
- >only the OS, also the applicaions behave that way, so "Unix needs
- >lot ram" is just true.
-
- The truth is that almost all code in Unix is re-entrent, and the OS only makes
- an additional copy of the process structure.
-
- >|> You still have several tasks that are running and none of these was
- >|> made for real-time response.
- >
- >yep, unixgames are no fun.
-
- They can be. Depends on the systems and the network.
-
- >|> >Is that what you get for using only OS? I
- >|> >don't want it.
- >|>
- >|> No, that's what you get when your OS doesn't support real-time response.
- >
- >he means you won't get such bad results on the one and only
- >multimedia OS: Kickstart ;)
-
- He means that you can't use a screwdriver as a hammer very well. You can't use
- an OS that was not designed to give you real-time response for real-time apps
- and have happy users.
-
- >
- >|>
- >|> --
- >|> Michael van Elst
- >|>
- >|> Internet: mlelstv@serpens.rhein.de
- >|> "A potential Snark may lurk in every tree."
- >------------------------------------------------------------------------
- > fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
- >
-