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- Path: EU.net!sun4nl!xs4all!marketgraph!rvg
- From: rvg@marketgraph.xs4all.nl (Ruud van Gaal)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Message-ID: <391cnbj60.alamito@marketgraph.xs4all.nl>
- Date: Mon, 5 Feb 96 13:28:57 CET
- References: <2839nbf60.alamito@marketgraph.xs4all.nl> <1389.6608T1230T219@wr.com.au>
- Reply-To: rvg@marketgraph.xs4all.nl
- X-Newsreader: Alamito Mail and News Manager (V2.0.4 for Waffle) registered to MARKETGRAPH VISUAL AUTOMATION
-
- In <1389.6608T1230T219@wr.com.au> accolyte@wr.com.au (Accolyte) wrote:
-
- >> In this thread all people wrote at least something:
- >
- >> Just to add a little gasoline, have any of you cod3rz ever thought of the
- > ^^^^^^
- >Oh dear, Michael Elst has a following. Nothing personal, since I haven't
- >read many of your posts; but for the record, the 100% OS guys seem to have
- >a much worse attitude problem than the "fuck compatibility" guys (I presume
- >that's what you mean in your abuse of the otherwise ordinary term "coder")
-
- Well, just copying some of the terms I see when reading the mail. cod3rz
- seems to be a newsgroup-local term for coders that take over the system
- preferably.
- As for the attitude, I told you I was adding gasoline. It it sometimes funny
- to see the net being used most of times to fight over different viewpoints to
- the same things. It will never end. I'm not a 100% OS guy (I use my own
- keyboard interrupt(s), mostly (50%) my own copperlists (since the OS seems to
- generate a view which starts a little low for PAL standards; and since I
- program for TV a lot...) and I poke the blitter (well, in modules anyway).
- But having programmed a PC, Unix and some other platforms, I see the need for
- more hardware-indepent programming, since their is more and more hardware
- becoming available which do the tasks better than the basic CPU (best example
- are the PlayStation things, which have very limited CPU power). So I agree
- with Michael about the OS-programming (although he's a bit far on that side).
- Some parts of my programs WILL probably fail on the PPC. But I know I'm wrong
- there.
-
- >> fact that the Amiga OS1.2 doesn't work on AGA machines? Haven't tested it
- >> in practice, but it's not necessary, since it is bleeding obvious since,
- >> for example, AGA copperlists are not the same as they used to be (and the
- >> old copperlists don't work on AGA).
- >
- >Yes they will :D What are you going on about? :)
- >
- >1. Old copper lists DO work in AGA.
-
- So you've never added the MOVE 0x1FC,3 to your AGA copperlists. Or did you
- perhaps use LoadView(0), which is officially not supported, I believe.
-
- >2. If the Amiga's own kernal doesn't, as you say, work with newer hardware,
- > why should we stick to it 100% and never hit the hardware?
-
- Since the Amiga kernels come with the newer hardware. Your software stays the
- same.
-
- >3. Hardware hitting programs can be just as compatible as 100% OS programs
- > (note: hw-hitting does not infer 100% hardware hitting)
-
- No, what if a future video-chip needs bitmaps 128-bit aligned? AllocBitMap()
- will be revised, but your AllocMem(CHIP) will fail. Every hardware hit has a
- potential future problem. The problem is you don't know what the future
- brings. You don't understand the necessity of interfaces to the machine, no
- matter what hardware is used. Try programming Win95 for some time. You really
- won't have any clue in what is actually done to the hardware. Too bad, but
- it's the future.
- An AmigaOS program can be made to run on a Windows machine, no problem.
- HW-hitting never will without emulating the behavior like the C64-emulators
- do.
-
-
-
-
- --
- Ruud van Gaal
- MarketGraph Visual Automation
- E-Mail : rvg@marketgraph.xs4all.nl
- DoomShell 4.5 homepage: http://www.xs4all.nl/~jwkorver
- "...Works fascinates me. I could sit and watch it for hours..."
-
-