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- Newsgroups: comp.sys.amiga.programmer
- Message-ID: <zpf9bdaCEaz5Zf0@pp78hsp.hsp.owl.de>
- From: T.EICHER@HSP.owl.de (Thomas Eicher)
- Path: hsp.owl.de!T.EICHER
- Subject: Re: AGA Supporting Games Programming
- Date: Mon, 05 Feb 1996 03:57:49 +0100
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- References: <4eav3v$d3j@sunsystem5.informatik.tu-muenchen.de> <2063.6600T1317T1531@Redrobe.demon.co.uk>
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-
- Mike@Redrobe.demon.co.uk (Mike) wrote on 27.01.96 something about Re: AGA Supporting Games Programming...
-
- > This is the problem....where is the equivilent code/guide for os-legal+fast
- > games programming?
- > RKM's yes...but what is needed is a concise on-line (on aminet) refmanual for
- > OS legal stuff...
- > How about it Peter McGavin and Michael Van Elst?
-
- > BTW I too am in the same boat really
- > I can easily (?) code OS/wb programs...Gadtools etc...but when it comes to
- > frame critical (games) programs the docs are lacking...
-
- > Michael, I know you're a good OS programmer, but you shoudln't just keep
- > all your information to yourself and dismiss others as "k1ddy C0d3rs"
- > Try pointing them to "proper" OS legal ways
-
- I proposed something like that to Michael some 5 months ago. He
- replied that he didn't feel quite "up to the task", missing some
- experience in game programming.
- Well, perhaps he learned how to do it in the past months. I guess
- we should all write him some email ;-)
-
- (Michael: SCNR)
-
- mfg, Tom. Trapped in Paderborn
- <mailto:t.eicher@hsp.owl.de><http://royal.owl.de/~eicher/>
- --
-
- Windows: From the people who brought you EDLIN!
-