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- References: <38232235@kone.fipnet.fi> <4et7s7$o2l@maureen.teleport.com>
- From: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi>
- Date: Sun, 4 Feb 96 15:30:39 UT
- Comments: Illegal date header - new date added by quicknews
- X-Original-Date: Sun, 04 Feb 96 11:39:43
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- Subject: Re: FPU and games?
- Message-ID: <38232290@kone.fipnet.fi>
-
-
- > : Hey, the divides are done at each 16 pixels of course!
- > : Constant-z mapper is a bitch to do, have you done it working?
- > : I think subdividing routine is faster than constant-z..
- >
- > Subdividing? I dont see what it is and how it can help .
-
- Dividing u/z and v/z by 1/z at every 8 or 16 pixels and
- linearly interpolate between.
-
- -- _
- a Stellar programmer _ //
- "Amiga - back for the future" \X/
-