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- From: magicsn@birdland.es.bawue.de (Steffen Haeuser)
- Path: eisbaer.bb.bawue.de!birdland.es.bawue.de
- Newsgroups: comp.sys.amiga.programmer
- Message-ID: <72000505707092200193@BIRDLAND>
- References: <jdm.822861553@thetics>
- X-Mailer: fastnet2rfc V2.0 - (tse) Lunqual%MAB@wsb.freinet.de / Tachy@wsb.freinet.de
- Organization: Birdland BBS, Dettingen/Teck, South Germany
- Content-Type: text/plain; charset=ISO-8859-1
- Subject: Re: Demo/game to OS frien
- Date: 01 Feb 1996 10:20:20
-
-
- jdm%atheria.europa.com@INTERNET wrote :
-
- >
- > mlelstv@serpens.rhein.de (Michael van Elst) writes:
- >
- >>Well, maybe your logic is weaker... but it is clear that without the OS
- >>there is
- >
- >>no HD access.
- >>no support for systems with graphics cards.
- >>no multitasking.
- >>no return to the OS besides rebooting.
- >
- >>Any other claim is _definitely_ wrong.
- >
- > Definitely wrong? What if you use the OS (ooo!) to shut it down and use your
- > own preemptive multitasking kernel (which has lower overhead and is more suited
- > for the task than exec), restoring the system when your program is finished?
-
- That would be very silly, in my opinion... it would be VERY much work, and i
- doubt it would do the job much more efficient... Why not using the stuff you
- got ? (OKAY, no need to use WritePixel or MUI in games/demos... these are
- probably slow... but it is really possible to do the stuff with the OS... look
- at Gloom Deluxe for example... if you open it on a Screen everything is done
- using the OS... (at least as to graphics...)
-
- Steffen Haeuser
-
-