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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: playing 14 bit samples. how?
- Date: 31 Jan 1996 13:09:24 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4enpm4$o1f@sunsystem5.informatik.tu-muenchen.de>
- References: <john.hendrikx.48y3@grafix.xs4all.nl>
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-
- John Hendrikx (john.hendrikx@grafix.xs4all.nl) wrote:
- : In a message of 22 Jan 96 Steffen Thorsen wrote to All:
-
- : >> I've found on Aminet some progs claiming to be able to play samples with
- : >> 14 bit quality, using only the standard amiga audio hardware. I'd like to
- : >> know how this can be done (if possible). Can someone post some text about
- : >> it? (detailed explanations,please)
-
- : ST> The Amiga has 8 bit sound by standard. But it also has 6 bit volume
- : ST> registers for each sound channel which can be adjusted independently
- : ST> from the main sound. And 6+8 bit is 14 bit as far as I know. It seems
- : ST> easy, but needs a whole lot of CPU power doing this, while normal 8-bit
- : ST> can be handled directly by DMA. Another problem is that you will have
- : ST> to calibrate the programs to your speakers.
-
- calibrate to speakers ?
- You calibrate the audio hardware, which does maybe not exactly play
- 1/64 of max volume if volume=1 selected.
-
- : You can use 2 sound-channels to play 14-bit quality sound by letting one
- : channel change the volume of the other, so you can do this without a whole lot
- : of CPU power. In effect you will always be playing the top 8-bits of the
-
- Well, that's modulation mode. But also without this mode no cpu power needed.
-
- 2 channels are united to 1 14bit-channel without needing cpu power.
- So you get 14bit stereo with just using DMA, no cpu power needed.
-
- : sample and using the volume to compensate for which top 8-bits your playing.
-
- : (The other method to use 2 channels playing at different volumes seems easier
- : to use though).
-
- Yes, because you don't need to sync them so exactly.
- Well, I guess it's not easy to encode a wave in that format, and I
- don't know if it sounds as good.
-
- But you don't have the calibration problem, who knows how the
- 14bit method sounds on Dracos toccata...
-
- : Grtz John
-
- : -----------------------------------------------------------------------
- : John.Hendrikx@grafix.xs4all.nl TextDemo/FastView/Etc... development
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- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-